News & Events

New Hunting Grounds - The Devil's Blade

Captain Zaken was know for being a Legendary Pirate, feared by his sword skills and by his greed. His dogged pursuit of treasure led him all around the world and eventually settling on Devil’s Isle. His increasingly eccentric behavior caused him to lose the confidence of his crew, and they marooned him there.

In despair, Zaken turned to the forces of darkness, who gave him the power to kill and imprison the souls of all of those who betrayed him. He used these cursed souls over the ages to repair his ancient and legendary ship The Devil’s Blade.

Finally free of Devils Isle after many centuries of patience and planning he has set sail to Talking Island to recover the treasures he and his crew have buried over the years.

How to get there

The new hunting grounds located at the Eastern Docks of Talking Island. You can teleport to the docks from the game’s map system under Talking Island, then click the Devil’s Blade in the lower right corner of the map. You can then talk to the NPC named Ruth to teleport into the first deck.

This hunting zone is for Tier 5 characters and above and should be moderately challenging.

New Treasure Map System

Zaken’s purpose for coming to Talking Island is to retrieve his long lost treasure, so naturally with it being buried all across Talking Island, there were maps drawn up for where his crew buried it all. When hunting on the Devil’s Blade you will come across 3 different types of maps that are carried by the crew. They are as follows (Dodgy, Suspicious and Ancient Maps):

Upon opening one of these maps, it will turn into an Opened Map:

Double clicking an opened map will provide you coordinates on the Remastered Talking Island map. You can get there via the in game map system. If you goto the coordinates specified match where you are standing, when you double click the opened map, you’ll unearth a treasure chest of matching rarity. You can see where your current coordinates are by looking in the bottom left of the screen above the exp bar. The chests you can dig up are as follows:

These chests are locked and require a Pirate’s Key that is obtainable from pirates on the devil’s blade to unlock:

Once unlocked the chests become unlocked and usable to obtain Aztec Gold Coins to use for the T6 quest:

Tier 6 Released!!

Zaken’s secret to immortality and power is related to concentrations of Mystical Ore that he dug up on Devil’s Isle centuries ago when he was still mortal. You can take advantage of this power too to forge a Revitalized Destiny and become Tier 6.

Tier 6 Requirements

  • Have Revitalized Destiny - T6
  • Main class level 110+
  • Sub class level 100+
  • Second Sub class level 90+

Tier 6 Benefits

  • Standard PvP Physical damage increased by 130% (+20% from T5)
  • Standard PvE Physical damage increased by 250% (+50% from T5)
  • Magic Heal Amount increased by 120% (+20% from T5)
  • Standard Magic Damage boosted by 140% (+30% from T5)
  • New Teleport Animations for Tier 6
  • Resets Omega Elixir uses to allow gaining more omegas by leveling up classes

Tier 6 Penalties

Upon becoming Tier 6, your main, sub and secondary sub will be de-leveled to level 1 and the exp penalty for leveling up is further increased to slow down exp gains.

Tier 6 Quest

Bellamy the quest npc is located on the East Talking Island Docks near the Devil’s Blade. You can talk to him to craft the required materials to create the Revitalized Destiny. The crafting recipe is a two part process. First you must purify Mystical Ore into Mystical Shards. After that, you must merge the Mystical Shards into the Revitalized Destiny. To do this Bellamy requires Aztec Gold Coins and lots of Stolen Whiskey to keep him focused.

Mystical Ore - T6 - The base item for crafting Mystical Shards. These can be found in the barrels in the Devil’s Blade.

Mystical Shard - T6 - The base item for crafting Revitalized Destiny. These are created using Mystical Shards.

Revitalized Destiny - T6 - This item is required to tier up to tier 6. You can use it with the help of Bellamy on the East Talking Island Docks.

Stolen Whiskey - Bellamy claims he works best after having a drink or ten. So he requires lots of whiskey to help you process your Mystical ores and merge Mystical Shards. You can get these from pirates on the Devil’s Blade.

Aztec Gold Coin - Certain properties of these ancient golden coins allow them to be used as a catalyst to purify or fuse mystical ore and shards. They are part of Zaken’s lost treasure buried throughout Talking Island. They can be unearthed via the treasure map system.

New Multi-Phase Boss Fight - Zaken

Defending the Devil’s Blade you’ll find Zaken and his first mate Anne Bonny. These forminal bosses will flee after you defeat them on each floor. Zaken gets stronger and stronger the deeper into the ship he goes and brings Anne Bonny with him every time he changes floors.

Zaken’s Spinning Blades - T6 - A skill that triggers a buff that causes zaken’s swords to assist you by increasing your damage by 50%.

Zaken’s Dual Blades - XR - Zaken’s trusty dual swords that he carries everywhere.

Zaken’s Captain Hat - XR
- Zaken’s Trusty Pirate Hat

Zaken’s Heart Stone - XR
- The heart stone that Zaken carries strapped to his chest at all times. It is said to be a reminder of his long lost lover that surely must have died centuries ago.

Easter is once again on the brink of ruin! Tired of the tyranny of of the Bunny King and Queen, A Ultra Cool Bunny has rose up in the background rallying any bunny that will listen to it (Being pretty cool, it wasn’t hard to get a lot of bunnies!) to take over easter! They raided the stash of Easter eggs and sent them flying all over Talking Island.

Event Details

You are tasked with the goal of hunting the the bunnies of Talking Island and getting the eggs back! They can drop different colored Easter eggs that are worth different amounts of points. These points can be turned in by expanding the event menu on the right and choosing "Turn In Items". It will then consume all Easter Egg items (for this event) and reward you with points and items you have earned by accumulating those points. Additionally it will reward you randomly with buffs according to the eggs you turned in. These Buffs stack with each other and themselves, allowing you to increase the duration. Furthermore the buffs save when you log out and will restore themselves when you log back in.

Point Prize List

To view the prize list for the event you can click here: Easter Points Prize List

Easter Blessing Buffs

These buffs are obtained randomly when turning in easter items. They are saved when you logout and the timers stack when turning in. You can also get these buffs from using the Mystery Easter Candy (mentioned later in this post), however the candy will not increase your buff timer if over one hour, while the turn in bonus will.

Bunny Egg Blessing - Green: This buff adds +10 Battlegrounds PvP Defence

Bunny Egg Blessing - Blue: This buff adds +10 Battlegrounds PvP Damage

Bunny Egg Blessing - Red: This buff adds +1 Point for each Event Point item turned in

Bunny Egg Blessing - Purple: This buff adds +10 Battlegrounds PvP Base Damage

2022 Bunny Loyalty Gear

So every year, the Bunny gear is rolled out with fresher and newer versions. This year is no different! You can craft this gear using the Frintezza’s Seamstress npc located in SKT and Aden.You can craft the base bunny items using materials gained from hunting on Talking Island. These base items can then be used to craft or be upgraded to loyalty items, using Easter Loyalty Seal - 2022. You can get these seals during the event from Ives’ shop. Here are some major changes in the Loyalty Bunny items this year:

  • All new loyalty gear (except the golden egg jewel) has 45 soul levels
  • Levels 31- 45 give increased amounts of PEN/RES for each item
  • Levels 31- 45 DO NOT require Limit Breaks to level up.

So acquiring this set would be helpful for pvp in the battlegrounds zones, which most of this event takes place in! Here is the list of Loyalty Items added this year, click on them for more details:

Event Items

Mystery Easter Candy - This candy when consumed gives you a random Bunny Egg Blessing. It will not increase the buff timer beyond the 1 hour it gives. If your buff timer for the buff it gives is less than one hour, it will become 1 hour. If it is more than one hour, it will not change it. You can use this item as many times as you would like until you get the desired bunny buff. Just try not to get an upset tummy! Ives has these in his shop for those interested!

Easter Loyalty Seal - 2022 - This item can be used to upgrade base bunny equipment into 2022 Loyalty bunny equipment that can be leveled up and has loads of benefits. You can get these from Ives.

Bunny Bag - 2022 - This bag contains a random material to craft bunny gear. It also has a chance to give a Mystery Easter Candy. These can be obtained by turning in points or directly from Ives’ shop.

Green Easter Egg - This Easter egg is dropped by the bunnies on Talking Island. It rewards you with one point and can trigger the Green Easter Blessing Buff.

Blue Easter Egg - This Easter egg is dropped by the bunnies on Talking Island. It rewards you with two points and can trigger the Blue Easter Blessing Buff.

Red Easter Egg - This Easter egg is dropped by the bunnies on Talking Island. It rewards you with three points and can trigger the Red Easter Blessing Buff.

Purple Easter Egg - This Easter egg is dropped by the bunnies on Talking Island. It rewards you with four points and can trigger the Purple Easter Blessing Buff.

Other Changes

Radiant Fragment - With enough fragments, using them can trigger a magical reaction!

Radiant Brooch - X - A magical brooch that provides 6 jewel slots. Created from magic!!

Passive boosts for Clock of Shadows - XR and Cloak of Protection - XR have been added

Passives for Evoker Belt - XR have been added

Heroes of the Forest

A new mini game is ready for release, something very different than previous mini games! Make sure you read the descriptions of all the features and how to play before starting!

Dice Rolls

To play Heroes of the Forest you need dice rolls to move across the board. Dice rolls move your current tile 1 square per dot on the dice. You can get dice rolls two different ways:

  • Being logged into the game. Dice rolls are automatically delivered if you have a character logged into the server every hour. These max out at 5 rolls so make sure you use them frequently so that you can keep getting new ones.
  • Making donations to help fund the server. Every donation starting in the month of November until the end of the mini game will receive 5 dice rolls per dollar donated. This is in addition to other donation thank you gifts like Gift Coins. Donations before the release of the mini game will result in a bonus dice roll per dollar donated as well! Thanks for your support!


Tiles are the squares that go around the board, each one contains a different prize card with a very wide range of possibilities. Reaching the final tile or beyond it will result in drawing a Board Complete Card.

Prize Cards

There are 4 types of prize cards. Common, Rare and Legendary cards are obtained by landing on Tiles and represent the rarity of the prize landed on. The last type of card is the “board complete” card which is earned by circling the board fully, which resets the board.

Tile Card prizes can come from the entire prize pool and mostly are common useful prizes like Gem Dusts and Potions, but can be top end items too! The chance rolls for these prizes can be boosted using the boost bar at the bottom of the mini game. See that section for more information.

Board Complete Card prizes come from the Uncommon and above rarities in the prize pool. The chances for these can also be boosted by the boost bar using Finish Bonus upgrades.

Boost Bar

The boost bar is a set of 5 buttons at the bottom of the mini game. Each one represents a feature that can be enabled or boosts that can be upgraded to help increase the chance at getting better prizes or making it easier to play the mini game. The buttons are as follows:

Auto Roll: Once enabled by using gift coins, it allows you to have the dice automatically roll until you run out of dice or until you disable it.

Prize Peek: One enabled you can toggle it to see what prizes are currently on your board’s tiles

Tile Bonus: Using gift coins you can boost the chance rolls used for determining prizes being loaded for the tiles cards on your boards. This will take effect on your next board after being updated and the cost goes up with each level. The maximum level of boost is level 10. The effects of this boost will last until the mini game is closed for the season.

Finish Bonus: Using gift coins you can boost the chance rolls used for determining the prizes for the board complete cards. This will take effect on your next board after being updated and the cost goes up with each level. The maximum level of boost is level 10. The effects of this boost will last until the mini game is closed for the season.

Donate: This is a shortcut button to make a donation so that you can get more dice rolls if you’re interested.

Passive boosts

In addition to the boosts provided from the boost bar, you also gain a boost for each dice roll and each board completed. These are stacked providing more boosts the more you play.

Okay Enough Text walls, Lets play!

Good Luck,
Have Fun,

Happy Thanksgiving!

First and foremost I want to wish you all a happy Thanksgiving, even if you are not in the USA and/or don’t celebrate this holiday, I hope your day is great and filled with things to be thankful for. I wanted to express how thankful I am for each and every one of you who has played L1.5 and allowed me to continue working on this game for over 12 years. You guys are the best!

Jewelry System Overhaul

The jewelry system has been long overdue for a major overhaul and modernization. Many people have struggled to update their gems to level 5 over the years and the experience has been mixed, but ultimately rewarding. I tried very hard to take great care to not make these changes take away from that and most of the 20 wave 1 and 2 jewels were not weakened for levels 1 - 5. it has also been made much easier to upgrade gems to these levels now that the cap has expanded to level 10.

In addition to adding levels 6-10 for all wave 1 and wave 2 jewels I’ve made the system much simpler for wave 2 jewels. No longer will fragments have to litter your inventory and make things messy and difficult as these jewels are now both able to be obtained and updated through the same methods as wave 2 jewels. Vitality will no longer fill your inventory with these items as well. These jewel fragments will be phased out entirely in the future too. An npc will convert these fragments into gem dust with a coming update.

To upgrade a jewel to level 6 and above it requires Modern Gem Dust obtained by using solvent on level 5 gems as well as a few other ways like Pandora’s Mini Game and the coming Heroes of the Forest Mini Game.

More specific details on all of these changes are found below in the patch notes.

New Items

Modern Gem Dust - This dust is created by using potent and normal jewelry solvent on level 5-10 jewels. It can also be obtained via vitality rewards (being logged into the game each hour) and playing pandora’s mini game. Other mini games can also reward this item. It is used to upgrade a gem from level 5 to level 6 - 10.

Ancient Ruby Levels 6-10:

Ancient Sapphire Levels 6-10:

Ancient Topaz Levels 6-10:

Ancient Opal Levels 6-10:

Ancient Obsidian Levels 6-10:

Ancient Diamond Levels 6-10:

Ancient Emerald Levels 6-10:

Ancient Aquamarine Levels 6-10:

Ancient Pearl Levels 6-10:

Ancient Garnet Levels 6-10:

Ancient Onyx Levels 6-10:

Ancient Amethyst Levels 6-10:

Ancient Cat’s Eye Levels 6-10:

Ancient Sphalerite Levels 6-10:

Ancient Vital Stone Levels 6-10:

Ancient Tanzanite Levels 6-10:

Ancient Green Kyanite Levels 6-10:

Ancient Apatite Levels 6-10:

Ancient Vanadinite Levels 6-10:

Ancient Red Jasper Levels 6-10:

Jewelry Upgrade Changes

  • Wave 2 jewels have been added to pandora’s upgrade menu allowing them to be updated with ancient and modern dusts rather than using the fragment system found in sky castle
  • Jewels can now be updated to level 10 (previously was maxed out at level 5)
  • All upgrades for levels 1 - 5 have been made much easier than before
  • Solvents used on Jewels level 5-10 give random amounts of ancient and modern gem dust for use in upgrading the jewels.
  • Ancient Gem Dust has an updated icon
  • Jewelry Solvent has an updated icon
  • Potent Jewelry Solvent has an updated icon

Changes to Jewel Passive Abilities

  • Tanzanite has been repurposed to boost Resilience by % amounts
  • Vanadinite has been repurposed to boost Penetration by % amounts
  • Emerald’s stats were boosted for levels 1-3
  • Opal’s levels have been rebalanced to make it expandable to level 10 and still be applicable.
  • Pearl no longer decreases debuff chance as another jewel has this purpose. Levels rebalanced to suit this change.
  • Obsidian stats have been rebalanced to support growth to level 10
  • Garnet’s level 5 was rebalanced to support growth to level 10
  • A bug was fixed with Amethyst and its stats were rebalanced to support growth to level 10
  • Cat’s Eye’s luck boost has been rebalanced to support growth to level 10
  • Cat’s Eye Adena boost at level 5 was rebalanced to support growth to level 10
  • Sphalerite has had its INT boost adjusted for level 4 and level 5 to support growth to level 10
  • Vital Stone’s vitality boosts have been adjusted to support growth to level 10
  • Green Kyanite has had its DEX boost adjusted for level 4 and level 5 to support growth to level 10
  • Apatite has had its STR boost adjusted for level 4 and level 5 to support growth to level 10

Vitality Changes

  • Jewel Fragments no longer are given out in the vitality prize pool
  • Ancient Gem Dust added to Vitality Rewards
  • Modern Gem Dust added to Vitality Rewards
  • Other Vitality Rewards were optimized to reduce inventory spam

Website Changes

  • Soul levels for soul equipment now show an optimized view that is a bit cleaner and easier to read
  • A totals row is also added for soul levels so you no longer have to add them up to see the level 50 stats
  • Pandora’s Jewelry MiniGame has had an inventory update adding wave 2 jewels, modern gem dust and potent solvent
  • All Wave 1 and Wave 2 jewels have their passive abilities showing in the library now

Other Changes

  • The auto attack system has been reverted to use the old method so you no longer need to type “-autoattack”, doing so will actually switch it back to the new system, so don’t do it unless you prefer that attack type. Restarting the game client will also revert it back to the default as it doesn’t save the preference between plays.
  • Heart Wheel mini game in My L1.5 has been disabled
  • Fixed a bug with MMA Gloves and MMA Shorts that may have prevented their boost from working in certain situations
  • “-bosscheck” will now display a message if no bosses are found
  • Fixed a bug with private messages in My L1.5 in certain situations not being shown
  • Many fencer skills are now in the game and working
  • Fixed a bug to allow fencers equip weapons and armors
  • Many buffs added to the list of ones saved on logout
  • “-poly” command is fixed and allows polymorph without a scroll
  • Summon spell was fixed
  • Bug with curing burn charges fixed

New Deep Dive on Damage posted

PvE damage deepdive was posted, you can read the flow of how damage is calculated by clicking [here](

The winners have been picked and now they are posted! Click the links below to both see the winners and claim your prize, if you won. Make sure you check and claim your prizes on both links!

If you are one of these winners make sure you are logged in on the site with the same account that your winning character is on. Then click the claim button next to your character’s name.

Fill out the form and select your prizes if you had a choice of prizes.

To see the winners and/or claim your prize, go here:

Temporal Winners:

Spring/Summer Winners:

It’s hard to believe that it has been over 12 years since L1.5 started out, but here we are, still active, still adding new content and still having regular events!

Arena of the Almighty

This new event map was added to spice things up with 12 new bosses, a new key/door system, a new turn in material system and 24 new almighty XR grade boss armors!

Freshly escaped from the multiverse the 8 lesser forms of Zajako (Z) have come along with 4 Almighty Zajako forms. This arena is their base of operations and they are ready to fight!

Event Details

  • You can get to the event by using the command -warp z
  • The entire map is a combat zone utilizing the new PvP system
  • There are 4 inner arenas and 4 outer arenas
  • The inner arenas each have their own bosses that spawn
  • The outer arenas each have 2 bosses that spawn
  • Arenas have 4 different difficulties marked by flags outside of their doors
  • You use inner arena keys to open the inner doors for 30 minutes
  • You use outer arena keys to open the outer doors
  • Inner Arena keys drop from a new boss in the Ancient Vortex
  • Outer Arena Keys drop from the monsters in the inner arena
  • Event monsters and bosses drop gems that can be turned in to the matching gems located in the center of the new map

New Gear

Gem Exchange System

Located at the entrance to the Arena of the Almighty are 4 large dimensional gems that you can interact with to turn in all of the gems you find hunting in the area. Depending on the quality of the gem you turn in, you will be guaranteed one base crafting material and then gain one additional random item from a reward pool depending on the type of gem. These are the gems that are obtainable during this event:

Prize pools are viewable in the library by looking at these items:

Server Info
Discord: l15server
Current Events
EXP Event: 1.5x
SXP Event: 1.5x
17 per dollar donated!!
Current Chip Buffs
5Y Chip: Mag Defence 100%
10Y Neck: Mag Damage +100%
10Y Ear: All Def 40%
10Y Ring: Charisma +9

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