- Tweet Posted: 06:56 PM Jun 23rd
This is a MUST READ! Changes to EXP loss on death! All in today's patch notes: https://t.co/rv0aIPDH6W
- Tweet Posted: 04:21 PM Jun 21st
After you finish reading all those yummy details about the UnderWilds check out the patch notes for yesterday’s res… https://t.co/AbgEO9H1zS
- Tweet Posted: 04:21 PM Jun 21st
Details for the 2nd Underworld Hunting Location have been posted. Read about the UnderWilds here: https://t.co/8BfY0Brizq
Changes to Exp Acquisition
The changes with the restart a few days ago had a few bugs, which partially canceled each other out making it less noticeable. This required for me to once again redo a few blocks of code on how its all added together. In some ways it was reverted to how it was. I’ve also added much cleaner debug logs for GM’s for testing.
Changes to EXP Loss on Death -READ THIS-
Exp loss on death has been nearly pointless as it was being effected by Tier Penalties for exp. This oversight caused the exp loss to be mostly only noticed if you were level 115 or early tiers where you could gain the exp back very quickly. I have made some changes to try to spice up the game play and make trying to stay alive a little more urgent. Here are the changes:
- Exp loss on death no longer happens if you are T3 and below
- At T4 you will lose 5% of your current level worth of experience when you die.
- At T5 you will lose 3% of your current level worth of experience when you die.
It’s not all bad news though, with these changes it will mean that Savior Beads are a little more important. But what about when that delay hits and you end up on the ground anyways… Well, that doesn’t have to be a problem… Introducing Savior Stones:
Protect Stone - This stone is activated similar to savior beads and spell evasion scrolls. Double click it to enable and upon death you will be protected from exp loss. This item is only used in a case where you would otherwise lose exp from dying. So if your savior bead pops, it will not consume a protect stone. Your character will still die, you just will not lose the experience from it.
Now what if you really don’t like someone… and you want to see them lose exp when you kill them… out of spite… Well I’ve got that covered for you too! Introducing the Spite Stone!
Spite Stone - This item works similar to savior beads and spell evasion scrolls. Simply double click it to activate them and again to turn them off. If you have a spite stone active when you kill another player, you will ensure they lose the full amount of experience, even if they are using a protect stone! It will not consume their protect stone, but you will paint a very clear picture of your disapproval of them!
You can obtain both of these new items by talking to the Supplies & Stuff Trader Merchant, Dasha.
Exp Buy Back
This change will cause the exp buy-back system to be back into the picture. The existing buyback system should work to some degree. I’ll look into it and further improve it with a future restart, but I intend to have it cost adena and restore a partial amount of the exp lost on your most recent death.
The spell Cancel has been changed to be able to effect ALL buffs except the select few that were not supposed to be removed by it originally. This includes all custom buffs! Absolute Barrier has also been added to the list of removed by cancel as well.
Added in a new GM Debug Filter System to make sifting through the debug logs easier. This means I can track down bugs a bit easier and test new features and balance them better.
Fixed a bug with Penetration from soul weapons not applying properly when attacking.
-cancel: This command will cast the cancel spell on your character removing your poly and all buffs. This will also allow you to poly into CDK if you had superbrave on but would prefer CDK over superbrave and other equivalent speed buffs.
-reapply: This command will re-apply superbrave speeds if your character has SuperBrave, Lindvior’s Hastening Elixir or Hastening Potion effects on you. If you use the -bufflist command and it shows any of these buffs, then you can get those fast speeds again if you lose them for any reason by typing in this command. Of course remember if you are in a nocdk polymorph it will not work.
Changes to EXP Acquisition
Previous changes to the way exp was acquired broke the way different buffs and items increased the exp. This change made things much better, but made some of the increases seem to effect in different ways than was intended. I’ve changed it so that instead of each stage multiplying on the previous stage, they now add to each other and multiply on the base amount. To make this not cause a huge drop to xp gains, I balanced it out by adding One (100%) to the multiplyer stacks on each stage of xp boosts. So for many people this will increase the exp gain amounts from specific things like dolls or runes.
A bug was also fixed with Luck exp increases which previously prevented luck from giving exp
Changes to SXP Acquisition
There were a few issues found with SXP rewards and how they were processed. The code for this was also a mess from years of adding new sxp boosting items. I decided to follow my previous example from the EXP system and build a new file to handle the way SXP is boosted. It now is done in 3 stages just like EXP. For most people this change will increase the amount of SXP gained from hunting the mobs that reward it.
Rewards to SXP from the Happy Buffs have also increased to 10, 20 and 30% from the previous 1, 5 and 10% gains.
Super Brave is no longer broken by Happy Buffs or GM Buffs. If you lose it through other means don’t forget you can re-apply it with -reapply!
Many misc bugs that were causing issues with some monsters freezing up were fixed
Quest drops programmed in a way that they cannot drop to the ground if your inventory is full
Added the ability to make monsters that Recall you to them rather them teleporting to you.
Fixed the issue that was causing specific bows to not fire magic arrows unless you fired a regular arrow first
Fixed a bug that would cause drops on a monster to bug out when they are spawned.
New Hunting Zone Details
As with all of the underworld this is a T5 Group Hunting Zone. This area is more group oriented than the previous making it much harder to damage the monsters while taking a lot more damage from them. The same limitations that effect the rest of the underworld are happening here as well. You can read about them here: The Underworld - Resistance Tunnels
How to get there: You can get here by passing through the barrier about halfway down the main tunnel (You can see the map in the post linked above). To open the barrier you must use a UnderWilds Key which will temporarily lower the thick growth blocking the way into the UnderWilds. The current duration of the wall being lowered is 1 hour. This key can be obtained by doing the new quest described below.
The monsters: There are a slew of monsters in this area that will prove challenging. If you can get through the thick growths of plant life that isn’t just content with being looked at, you’ll find the wild life isn’t so friendly either.
Corrupted Ent - This large tank like tree isn’t so friendly to allow you to stand there and punch it for fruit like its Elven Forest counterparts are. If you have the quest for the Lake Overlook Key it can drop Corrupted Bark of Ent
Corrupted Flower - This vine like plant with a huge flower on top comes in two forms, one leaning in magical attacks and the other physical attacks. While it cannot move as it is rooted in place, it can tunnel its vines through the ground and come up under your feet. If you have the quest for the Lake Overlook Key it can drop Corrupted Flower Petals.
Empowered Centipede - This large bug like creature can be quite a challenge as it has a very powerful acidic venom. This venom can cause burns that cannot be healed and eats through your health in a rather fast pace. Kill these quickly to avoid getting burned!
Empowered Dire Wolf - Some people had a taste of this beast while it was spending some time feasting on bats in the Resistance Tunnels. After eating its share though it has moved to its proper home deep in the UnderWilds. They are fast and their bite is far worse than their bark.
Empowered Dire Tiger - This is a rare bread of “dire” beasts that has only been seen deep in the UnderWilds. While not quite as fast as the wolf counterpart, their large paws with razor sharp claws will tear you to pieces if you let them within reach! If you have the quest for the Lake Overlook Key it can drop Dire Tiger Pelt.
There are 3 new quests that can be performed once daily that have been added. These quests use a new system of allowing certain items to drop only if you have the specified quests.
Two out of three of these quests cannot be finished (one cannot yet be started) as these quests are for delving deeper into the underworld into unreleased territory. This post will cover two of them, the first which is performed in the Resistance Tunnels and provides the key to enter the UnderWilds. The other is performed by hunting monsters in the UnderWilds and the upcoming area called Giant’s Grave.
One thing to know about this new quest system is that when you turn the quest items in, if you have enough that the quest requires, it will consume ALL of the related quest items. This will prevent you from stocking up on the items just to do the quest without performing the task each day.
Drevih’s Atonement - This quest can be started by talking to a prisoner named Drevih, who is located in the Resistance Village in the Resistance Tunnels. The warden of the Resistance Tunnels has a policy of giving better rations to prisoners who can convince travelers to reduce the population of wildlife and monsters in the tunnels. Drevih is willing to reward you with a Key to the UnderWilds if you aid him in his atonement. It can be performed once daily and is reset with the daily resets.
Thilgeh’s Atonement - This quest can be started by talking to a prisoner named Thilgeh, who is located in the Resistance Village in the Resistance Tunnels. The warden of the Resistance Tunnels has a policy of giving better rations to prisoners who can convince travelers to reduce the population of wildlife and monsters in the tunnels. Thilgeh is willing to reward you with a Lake Overlook Key if you aid him in his atonement. It can be performed once daily and is reset with the daily resets.
* These items are obtained from the Giant’s Grave Area
Other UnderWorld Changes
The Underworld now no longer allows teleporting or escaping. Dying in the Underworld will take you to the Resistance Village, where you can exit with an npc named Thundmar, who is glad to smuggle you to the surface in a barrel. You can also exit through the tunnel to Diad to teleport elsewhere.
Two bosses were added to the Resistance Tunnels:
Evolved Bat Lord - This boss lives in the back of the southern tunnels. It is fast and capable of canceling your buffs and shredding you to pieces.
Resistance Leader Sarzodh - This boss is near the entrance to the Lake Overlook, northeast of the Resistance Village. He is capable of Teleporting to you, Recalling you to him and unleashing a dark shadow burn on anyone who crosses him. Shadow Burn is a debuff that is un-curable and fades with time. The duration is random and can be stacked up to 5 times!
This week is the last week for the mini game Flip To Win, to end it with a bang, I’m adding 1 Fafurion Weapon to the global inventory each day! See the image above to figure out which day your favorite weapon will be winnable!
Bonus GC Rate Changes
The gift coin rate for each dollar donated has been made dynamic now. You can increase the rate of giftcoins by donating larger amounts at once. You can always see how many giftcoins you’ll get for your donation via the Gift Coin Calculator. Here are the new rates at certain dollar amounts:
- less than $500: 17 GC/dollar donated
- $500 - $999: 20 GC/dollar donated
- $1000 - $1999: 23 GC/dollar donated
- $2000 - $2999: 27 GC/dollar donated
- $3000 and above: 34 GC/dollar donated
Take advantage of these bonus gift coins to win that Fafurion Weapon you want!
- Happy Buffs no longer remove super brave effect
- Omega Elixirs no longer remove super brave effect
- Lindvior’s Hastening Elixir is fixed so it can be used
- Valakas’ Burning Elixir has been fixed so it properly procs
- Increased the boost rates for the SXP Gran Kain T-shirt for enchant rates of +7 - +15. It now caps out at 2x SXP at +15
New Special Potions and Elixirs
Fafurion’s Mending Elixir - Duration 1 hour - When attacking a monster as a non mage with a melee weapon (no bows, staves etc), you have a chance to heal yourself for 20% - 100% of your hp.
Mending Potion - Duration 10 Minutes - When attacking a monster as a non mage with a melee weapon (no bows, staves etc), you have a chance to heal yourself for 20% - 100% of your hp.
Valakas’ Burning Elixir - Duration 1 hour - When attacking a monster as a non mage with a melee weapon (no bows, staves etc), you have a chance to inflict a burning status that does 100%, 200% or 500% of your attack’s damage every half second for between 1 and 15 seconds. These Burning Charges can stack up to 5 times on a single target.
Burning Potion - Duration 10 Minutes - When attacking a monster as a non mage with a melee weapon (no bows, staves etc), you have a chance to inflict a burning status that does 100%, 200% or 500% of your attack’s damage every half second for between 1 and 15 seconds. These Burning Charges can stack up to 5 times on a single target.
Antharas’ Hardening Elixir - Duration 1 hour - When being attacked there is a chance that the incoming damage will be reduced by 10%, 50% or 100%. This includes Penetration Damage.
Hardening Potion - Duration 10 Minutes - When being attacked there is a chance that the incoming damage will be reduced by 10%, 50% or 100%. This includes Penetration Damage.
Lindvior’s Hastening Elixir - Duration 1 hour - This gives you the superbrave status and speed for supported polymorphs.
Hastening Potion - Duration 10 Minutes - This gives you the superbrave status and speed for supported polymorphs.
Superbrave Price changed from 18gc to 3gc in Dasha’s shop
GingerBread Cookie Removed from Ives’ shop
Several other event items have been removed from Ives’ shop
Fixed a bug that blocked Penetration damage through AB and other spells that protect
Lightning’s GraceAlign Damage multiplyer was reduced to 2x to match the other spells
Sunburst’s GraceAlign Damage multiplyer was reduced to 2x to match the other spells
On login items that require essences will convert to uncharged and normal states if it is not an event period and the essence buff is not detected
The alien buff and debuff will no longer effect damage outside of the mothership map
SXP Event: 2x